<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	
	>
<channel>
	<title>
	Comments on: Little Longhorn &#8211; Part 2 &#8211; The hunt for an solid architecture	</title>
	<atom:link href="https://laumania.net/2009/07/16/little-longhorn-part-2-the-hunt-for-an-solid-architecture/feed/" rel="self" type="application/rss+xml" />
	<link>https://laumania.net/2009/07/16/little-longhorn-part-2-the-hunt-for-an-solid-architecture/</link>
	<description>Building enterprise solutions by day and games by night</description>
	<lastBuildDate>Sat, 18 Oct 2014 18:42:24 +0000</lastBuildDate>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=5.6</generator>
	<item>
		<title>
		By: Mads		</title>
		<link>https://laumania.net/2009/07/16/little-longhorn-part-2-the-hunt-for-an-solid-architecture/#comment-24</link>

		<dc:creator><![CDATA[Mads]]></dc:creator>
		<pubDate>Thu, 16 Jul 2009 23:06:12 +0000</pubDate>
		<guid isPermaLink="false">/post/2009/07/16/Little-Longhorn-Part-2-The-hunt-for-an-solid-architecture.aspx#comment-24</guid>

					<description><![CDATA[Thanks for your comment Jeff.

Interesting stuff about the navigation part, I didn&#039;t think of using the new build in one. Need to look into that.

I&#039;m facing multiple challenges at the moment, as this is my first game of this size and complexity, but it&#039;s very educational and fun, so that&#039;s great. I want to try to keep the &#034;fast done - crappy code&#034;, at a minimum, so really make this game well build. At least thats the goal. 

I try to be af structured and organized as possible, when I do these blog posts, but it&#039;s hard when I haven&#039;t even figured it out the problems and domains 100 % myself yet :) But hey, thats a part of the &#034;Learning in public&#034;, which hopefully makes people who are reading these posts see that no one just spits out a game in first try :)

//Mads]]></description>
			<content:encoded><![CDATA[<p>Thanks for your comment Jeff.</p>
<p>Interesting stuff about the navigation part, I didn&#8217;t think of using the new build in one. Need to look into that.</p>
<p>I&#8217;m facing multiple challenges at the moment, as this is my first game of this size and complexity, but it&#8217;s very educational and fun, so that&#8217;s great. I want to try to keep the &quot;fast done &#8211; crappy code&quot;, at a minimum, so really make this game well build. At least thats the goal. </p>
<p>I try to be af structured and organized as possible, when I do these blog posts, but it&#8217;s hard when I haven&#8217;t even figured it out the problems and domains 100 % myself yet :) But hey, thats a part of the &quot;Learning in public&quot;, which hopefully makes people who are reading these posts see that no one just spits out a game in first try :)</p>
<p>//Mads</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Jeff Weber		</title>
		<link>https://laumania.net/2009/07/16/little-longhorn-part-2-the-hunt-for-an-solid-architecture/#comment-23</link>

		<dc:creator><![CDATA[Jeff Weber]]></dc:creator>
		<pubDate>Thu, 16 Jul 2009 19:54:39 +0000</pubDate>
		<guid isPermaLink="false">/post/2009/07/16/Little-Longhorn-Part-2-The-hunt-for-an-solid-architecture.aspx#comment-23</guid>

					<description><![CDATA[Good blog post.

I have actually fought a lot of these same struggles.  We Are Bugs worked well with MVC because it&#039;s a small game.

I often skip the controller when it doesn&#039;t make sense. I just sort roll the controller stuff into the view. I don&#039;t think it&#039;s a big deal.

As for navigation, I&#039;m no longer using MVC for going between pages, I know use the navigation system built into Silverlight3.  It works great and it will let me build my game with deep links!

Anyway,  good to hear you are making progress and not getting to hung up on the patterns.  The way I see it, you can always come back and refactor if/when it makes sense.  (Plow the road first then come back and pave it later.)]]></description>
			<content:encoded><![CDATA[<p>Good blog post.</p>
<p>I have actually fought a lot of these same struggles.  We Are Bugs worked well with MVC because it&#8217;s a small game.</p>
<p>I often skip the controller when it doesn&#8217;t make sense. I just sort roll the controller stuff into the view. I don&#8217;t think it&#8217;s a big deal.</p>
<p>As for navigation, I&#8217;m no longer using MVC for going between pages, I know use the navigation system built into Silverlight3.  It works great and it will let me build my game with deep links!</p>
<p>Anyway,  good to hear you are making progress and not getting to hung up on the patterns.  The way I see it, you can always come back and refactor if/when it makes sense.  (Plow the road first then come back and pave it later.)</p>
]]></content:encoded>
		
			</item>
	</channel>
</rss>
