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	<title>Little Longhorn &#8211; .NET Developer</title>
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	<description>Building enterprise solutions by day and games by night</description>
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	<title>Little Longhorn &#8211; .NET Developer</title>
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	<item>
		<title>Little Longhorn – Part 9.5 – Small break</title>
		<link>https://laumania.net/2010/05/22/little-longhorn-part-9-5-small-break/</link>
					<comments>https://laumania.net/2010/05/22/little-longhorn-part-9-5-small-break/#respond</comments>
		
		<dc:creator><![CDATA[Mads]]></dc:creator>
		<pubDate>Sat, 22 May 2010 21:29:00 +0000</pubDate>
				<category><![CDATA[Little Longhorn]]></category>
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		<guid isPermaLink="false">/post/2010/05/22/Little-Longhorn-e28093-Part-95-e28093-Small-break.aspx</guid>

					<description><![CDATA[<p>Due to some busy weeks at work the next few weeks I need to stop my &#8220;2 week&#8221; blog posts, which normally gives a little update about how the game are doing. As I know I will get very busy in the coming weeks at my job, I know I wouldn&#8217;t have time to code &#8230; </p>
<p class="link-more"><a href="https://laumania.net/2010/05/22/little-longhorn-part-9-5-small-break/" class="more-link">Continue reading<span class="screen-reader-text"> "Little Longhorn – Part 9.5 – Small break"</span></a></p>
<p>The post <a rel="nofollow" href="https://laumania.net/2010/05/22/little-longhorn-part-9-5-small-break/">Little Longhorn – Part 9.5 – Small break</a> appeared first on <a rel="nofollow" href="https://laumania.net">.NET Developer</a>.</p>
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		<title>Little Longhorn – Part 9 – Graphics is on it’s way</title>
		<link>https://laumania.net/2010/05/02/little-longhorn-part-9-graphics-is-on-its-way/</link>
					<comments>https://laumania.net/2010/05/02/little-longhorn-part-9-graphics-is-on-its-way/#respond</comments>
		
		<dc:creator><![CDATA[Mads]]></dc:creator>
		<pubDate>Sun, 02 May 2010 23:04:27 +0000</pubDate>
				<category><![CDATA[Little Longhorn]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<guid isPermaLink="false">/post/2010/05/02/Little-Longhorn-e28093-Part-9-e28093-Graphics-is-on-ite28099s-way.aspx</guid>

					<description><![CDATA[<p>Another 14 days have gone and we are making progress. Maybe not as fast as we would like, but still &#8211; things are moving forward. Read this post to get up to date with the development of the XNA/Silverlight game Little Longhorn. [more] One of the key things we have done since my last post &#8230; </p>
<p class="link-more"><a href="https://laumania.net/2010/05/02/little-longhorn-part-9-graphics-is-on-its-way/" class="more-link">Continue reading<span class="screen-reader-text"> "Little Longhorn – Part 9 – Graphics is on it’s way"</span></a></p>
<p>The post <a rel="nofollow" href="https://laumania.net/2010/05/02/little-longhorn-part-9-graphics-is-on-its-way/">Little Longhorn – Part 9 – Graphics is on it’s way</a> appeared first on <a rel="nofollow" href="https://laumania.net">.NET Developer</a>.</p>
]]></description>
		
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		<title>Little Longhorn – Part 8 – Full speed ahead</title>
		<link>https://laumania.net/2010/04/19/little-longhorn-part-8-full-speed-ahead/</link>
					<comments>https://laumania.net/2010/04/19/little-longhorn-part-8-full-speed-ahead/#respond</comments>
		
		<dc:creator><![CDATA[Mads]]></dc:creator>
		<pubDate>Mon, 19 Apr 2010 22:45:00 +0000</pubDate>
				<category><![CDATA[Little Longhorn]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<guid isPermaLink="false">/post/2010/04/19/Little-Longhorn-e28093-Part-8-e28093-Full-speed-ahead.aspx</guid>

					<description><![CDATA[<p>In my last post I stated that I would start blogging about the game every two weeks. This means that I should have been blogging yesterday. Sadly I didn&#8217;t had time, so here I am one day too late. So, what have we been up to? [more] One of the bad things about forcing myself &#8230; </p>
<p class="link-more"><a href="https://laumania.net/2010/04/19/little-longhorn-part-8-full-speed-ahead/" class="more-link">Continue reading<span class="screen-reader-text"> "Little Longhorn – Part 8 – Full speed ahead"</span></a></p>
<p>The post <a rel="nofollow" href="https://laumania.net/2010/04/19/little-longhorn-part-8-full-speed-ahead/">Little Longhorn – Part 8 – Full speed ahead</a> appeared first on <a rel="nofollow" href="https://laumania.net">.NET Developer</a>.</p>
]]></description>
		
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		<title>Little Longhorn – Part 7 – Burn it down and build it up again</title>
		<link>https://laumania.net/2010/04/04/little-longhorn-part-7-burn-it-down-and-build-it-up-again/</link>
					<comments>https://laumania.net/2010/04/04/little-longhorn-part-7-burn-it-down-and-build-it-up-again/#respond</comments>
		
		<dc:creator><![CDATA[Mads]]></dc:creator>
		<pubDate>Sun, 04 Apr 2010 20:56:23 +0000</pubDate>
				<category><![CDATA[Little Longhorn]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<guid isPermaLink="false">/post/2010/04/04/Little-Longhorn-e28093-Part-7-e28093-Burn-it-down-and-build-it-up-again.aspx</guid>

					<description><![CDATA[<p>Oh, it’s been a while since I have written anything about Little Longhorn! Actually I just discovered that my last post is from 1. February 2010, so that is pretty crazy how fast times goes by. :) Even though I haven’t written anything about the game a lot have actually happened. In this post I &#8230; </p>
<p class="link-more"><a href="https://laumania.net/2010/04/04/little-longhorn-part-7-burn-it-down-and-build-it-up-again/" class="more-link">Continue reading<span class="screen-reader-text"> "Little Longhorn – Part 7 – Burn it down and build it up again"</span></a></p>
<p>The post <a rel="nofollow" href="https://laumania.net/2010/04/04/little-longhorn-part-7-burn-it-down-and-build-it-up-again/">Little Longhorn – Part 7 – Burn it down and build it up again</a> appeared first on <a rel="nofollow" href="https://laumania.net">.NET Developer</a>.</p>
]]></description>
		
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		<title>Little Longhorn – Part 6 – Two weeks in the name of progress</title>
		<link>https://laumania.net/2010/01/31/little-longhorn-part-6-two-weeks-in-the-name-of-progress/</link>
					<comments>https://laumania.net/2010/01/31/little-longhorn-part-6-two-weeks-in-the-name-of-progress/#comments</comments>
		
		<dc:creator><![CDATA[Mads]]></dc:creator>
		<pubDate>Sun, 31 Jan 2010 23:18:27 +0000</pubDate>
				<category><![CDATA[Little Longhorn]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<guid isPermaLink="false">/post/2010/01/31/Little-Longhorn-e28093-Part-6-e28093-Two-weeks-in-the-name-of-progress.aspx</guid>

					<description><![CDATA[<p>About two weeks ago I wrote this post about how we decided to try and change the focus on how we develop this game. We have for a long time coded on the “engine” part of the game, so we have something solid to build the game on. This is very exciting and very needed, &#8230; </p>
<p class="link-more"><a href="https://laumania.net/2010/01/31/little-longhorn-part-6-two-weeks-in-the-name-of-progress/" class="more-link">Continue reading<span class="screen-reader-text"> "Little Longhorn – Part 6 – Two weeks in the name of progress"</span></a></p>
<p>The post <a rel="nofollow" href="https://laumania.net/2010/01/31/little-longhorn-part-6-two-weeks-in-the-name-of-progress/">Little Longhorn – Part 6 – Two weeks in the name of progress</a> appeared first on <a rel="nofollow" href="https://laumania.net">.NET Developer</a>.</p>
]]></description>
		
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		<title>Little Longhorn – Part 5 – Changed focus</title>
		<link>https://laumania.net/2010/01/16/little-longhorn-part-5-changed-focus/</link>
					<comments>https://laumania.net/2010/01/16/little-longhorn-part-5-changed-focus/#respond</comments>
		
		<dc:creator><![CDATA[Mads]]></dc:creator>
		<pubDate>Sat, 16 Jan 2010 14:57:00 +0000</pubDate>
				<category><![CDATA[Little Longhorn]]></category>
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		<guid isPermaLink="false">/post/2010/01/16/Little-Longhorn-e28093-Part-5-e28093-Changed-focus.aspx</guid>

					<description><![CDATA[<p>As I mentioned on my last post, another developer (Allan Hansen) have joined the project. We have done a lot of work in getting a pretty solid foundation/engine to build the game on. Not that it’s “done”, far from, but we have something now that should save us time in the long run. This means &#8230; </p>
<p class="link-more"><a href="https://laumania.net/2010/01/16/little-longhorn-part-5-changed-focus/" class="more-link">Continue reading<span class="screen-reader-text"> "Little Longhorn – Part 5 – Changed focus"</span></a></p>
<p>The post <a rel="nofollow" href="https://laumania.net/2010/01/16/little-longhorn-part-5-changed-focus/">Little Longhorn – Part 5 – Changed focus</a> appeared first on <a rel="nofollow" href="https://laumania.net">.NET Developer</a>.</p>
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		<title>Little Longhorn &#8211; Part 4 &#8211; A fresh start</title>
		<link>https://laumania.net/2009/09/13/little-longhorn-part-4-a-fresh-start/</link>
					<comments>https://laumania.net/2009/09/13/little-longhorn-part-4-a-fresh-start/#respond</comments>
		
		<dc:creator><![CDATA[Mads]]></dc:creator>
		<pubDate>Sun, 13 Sep 2009 12:56:00 +0000</pubDate>
				<category><![CDATA[Little Longhorn]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<guid isPermaLink="false">/post/2009/09/13/Little-Longhorn-e28093-Part-4-e28093-A-fresh-start.aspx</guid>

					<description><![CDATA[<p>It&#8217;s been awhile since I have posted anything about Little Longhorn, but this doesn&#8217;t mean that it&#8217;s put on hold. Actually the game is doing really well and we make a lot of progress. Let me give you the high lights. Extra developer We are now two developers on the game, which is really great &#8230; </p>
<p class="link-more"><a href="https://laumania.net/2009/09/13/little-longhorn-part-4-a-fresh-start/" class="more-link">Continue reading<span class="screen-reader-text"> "Little Longhorn &#8211; Part 4 &#8211; A fresh start"</span></a></p>
<p>The post <a rel="nofollow" href="https://laumania.net/2009/09/13/little-longhorn-part-4-a-fresh-start/">Little Longhorn &#8211; Part 4 &#8211; A fresh start</a> appeared first on <a rel="nofollow" href="https://laumania.net">.NET Developer</a>.</p>
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		<title>Little Longhorn &#8211; Part 3 – Collision, Detection and Selection (Help needed)</title>
		<link>https://laumania.net/2009/07/27/little-longhorn-part-3-collision-detection-and-selection-help-needed/</link>
					<comments>https://laumania.net/2009/07/27/little-longhorn-part-3-collision-detection-and-selection-help-needed/#comments</comments>
		
		<dc:creator><![CDATA[Mads]]></dc:creator>
		<pubDate>Mon, 27 Jul 2009 00:20:00 +0000</pubDate>
				<category><![CDATA[Little Longhorn]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<guid isPermaLink="false">/post/2009/07/27/Little-Longhorn-e28093-Part-3-e28093-Collision-Detection-and-Selection-(Help-needed).aspx</guid>

					<description><![CDATA[<p>&#160; As you might already know, I&#8217;m currently trying to get some of the basic stuff implemented for an &#8220;Tower defense&#8221;-genre (TD) game into Little Longhorn. I&#8217;m making progress, but have now run into a little problem. In this blog post I will try to explain which features that are coursing the trouble and hopefully, &#8230; </p>
<p class="link-more"><a href="https://laumania.net/2009/07/27/little-longhorn-part-3-collision-detection-and-selection-help-needed/" class="more-link">Continue reading<span class="screen-reader-text"> "Little Longhorn &#8211; Part 3 – Collision, Detection and Selection (Help needed)"</span></a></p>
<p>The post <a rel="nofollow" href="https://laumania.net/2009/07/27/little-longhorn-part-3-collision-detection-and-selection-help-needed/">Little Longhorn &#8211; Part 3 – Collision, Detection and Selection (Help needed)</a> appeared first on <a rel="nofollow" href="https://laumania.net">.NET Developer</a>.</p>
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		<title>Little Longhorn &#8211; Part 2 &#8211; The hunt for an solid architecture</title>
		<link>https://laumania.net/2009/07/16/little-longhorn-part-2-the-hunt-for-an-solid-architecture/</link>
					<comments>https://laumania.net/2009/07/16/little-longhorn-part-2-the-hunt-for-an-solid-architecture/#comments</comments>
		
		<dc:creator><![CDATA[Mads]]></dc:creator>
		<pubDate>Thu, 16 Jul 2009 00:10:00 +0000</pubDate>
				<category><![CDATA[Little Longhorn]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<guid isPermaLink="false">/post/2009/07/16/Little-Longhorn-Part-2-The-hunt-for-an-solid-architecture.aspx</guid>

					<description><![CDATA[<p>It&#8217;s been a while I know, but there is a good explanation. After I posted the first post about Little Longhorn (Part 1) I discovered that I couldn&#8217;t do both Balloon Mayhem and Little Longhorn at the same time. I knew I would end up with none of them getting finished. Therefore I desided to &#8230; </p>
<p class="link-more"><a href="https://laumania.net/2009/07/16/little-longhorn-part-2-the-hunt-for-an-solid-architecture/" class="more-link">Continue reading<span class="screen-reader-text"> "Little Longhorn &#8211; Part 2 &#8211; The hunt for an solid architecture"</span></a></p>
<p>The post <a rel="nofollow" href="https://laumania.net/2009/07/16/little-longhorn-part-2-the-hunt-for-an-solid-architecture/">Little Longhorn &#8211; Part 2 &#8211; The hunt for an solid architecture</a> appeared first on <a rel="nofollow" href="https://laumania.net">.NET Developer</a>.</p>
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		<title>Little Longhorn &#8211; Part 1 &#8211; Introduction</title>
		<link>https://laumania.net/2009/05/16/little-longhorn-part-1-introduction/</link>
					<comments>https://laumania.net/2009/05/16/little-longhorn-part-1-introduction/#comments</comments>
		
		<dc:creator><![CDATA[Mads]]></dc:creator>
		<pubDate>Sat, 16 May 2009 10:53:00 +0000</pubDate>
				<category><![CDATA[Little Longhorn]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<guid isPermaLink="false">/post/2009/05/16/Little-Longhorn-Part-1-Introduction.aspx</guid>

					<description><![CDATA[<p>For a long time, I have wanted to create a Silverlight Tower Defense game, inspired by the Playstation 3 game &#8211; &#8220;Monsters&#8220;. At the same time, I have wanted to try out &#8220;learn/develop in public&#8221; like Rob Conery did/do with the &#8220;MVC Storefront&#8220;. I just never had a project suitable for this. Little Longhorn is &#8230; </p>
<p class="link-more"><a href="https://laumania.net/2009/05/16/little-longhorn-part-1-introduction/" class="more-link">Continue reading<span class="screen-reader-text"> "Little Longhorn &#8211; Part 1 &#8211; Introduction"</span></a></p>
<p>The post <a rel="nofollow" href="https://laumania.net/2009/05/16/little-longhorn-part-1-introduction/">Little Longhorn &#8211; Part 1 &#8211; Introduction</a> appeared first on <a rel="nofollow" href="https://laumania.net">.NET Developer</a>.</p>
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