Little Longhorn – Part 9.5 – Small break

Due to some busy weeks at work the next few weeks I need to stop my “2 week” blog posts, which normally gives a little update about how the game are doing. As I know I will get very busy in the coming weeks at my job, I know I wouldn’t have time to code on Little Longhorn, which means I wouldn’t have anything to write about :)

Stay tuned as we can hopefully show some of the graphics for the game when we get back, as the graphic guys are doing a great job currently. So let’s see what Mikkel Laumann and Thomas Jørgensen comes up with.

Little Longhorn – Part 9 – Graphics is on it’s way

Another 14 days have gone and we are making progress. Maybe not as fast as we would like, but still – things are moving forward.

Read this post to get up to date with the development of the XNA/Silverlight game Little Longhorn.


One of the key things we have done since my last post is to get the design of the main character of the game finished. We now have a pretty good idea of how this little guy will look. Now we need to get him animated, which will be very interesting, as none of us have really tried that before. When I say us here, I’m really not talking about me, as I can’t draw anything, I’m talking about Mikkel Laumann and Thomas Jørgensen, which are doing the graphics for the game. So, the main character is more or less done, at least the design of him. Now the guys need to produce animations etc.

The graphics guys have started on some backgrounds now too, first a background for the main menu. It’s coming along really great. Next up, they need to look into some backgrounds for the levels.

Now you think, “ok, sounds great – show me!”. I would like to, but sadly we are not done enough to show things off just yet. But stay tuned, we will soon start to show more stuff as we have more and more of our own graphics implemented.

Well, that all for this blog post, stay tuned it will only get more excited from now one :)

– Enjoy!

Little Longhorn – Part 8 – Full speed ahead

In my last post I stated that I would start blogging about the game every two weeks. This means that I should have been blogging yesterday. Sadly I didn’t had time, so here I am one day too late.

So, what have we been up to?


One of the bad things about forcing myself to blogging about the game every two weeks, is that there is a risk that we haven’t done much, which will result in lack of stuff to write about.
Lucky for me/you I always have something to tell about this game :)

Full speed ahead!

We have somehow come to the conclusion that we need to get this game done “soon”, or else we fear that we will never finish it. We have been working on this project for a long time now and it have been fun for sure. The problem is that we both (me and Allan Hansen) want to try out some other stuff, which we are kind of restricting our self from at the moment, to keep the focus on Little Longhorn.
As we have spend a good deal of time on this game already and actually are pretty far with it, it would be very sad to see it all just being waste of time.

We wouldn’t allow that, which is why we have decided to speed up things and try to give the game as much focus as we can, to get it ready for release.

We have basically done two things to try to archive this.
First, as an addition to our “14 days iteration” we have defined some Milestones. These have fixed dates and features that need be done. This will hopefully help us keep focus and staying on track  in this last period of time, to get the game done.
Secondly, we are starting up with two graphic guys (Mikkel Laumann and Thomas Jørgensen), who will start to work on the graphical assets for the game.

Hopefully this will result in a game that start to look and feel like the game we had in mind from the beginning.

So stay tuned as we are about to take off :)

– Enjoy!