A possible solution to the error “XAML Namespace http://schemas.microsoft.com/expression/blend/2008 is not resolved.”

After I googled for this error for some time, without any luck, I decided t o write a quick blog post about it, just to help others which might have the error due to the same reasons as me.

Today I got this error “XAML Namespace http://schemas.microsoft.com/expression/blend/2008 is not resolved.” in a Silverlight 4 project. I happened right after I added some VisualStates in Blend 4. I could remove the VisualState XAML and everything would then build again fine. As meantioned I googled the error but couldn’t find a solution.

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It seems like Blend 4 got a little confused and forgot to add an attribute in XAML for me, which made this error happen. The way I found out were that I saw I had some of the xmlns:d=”…” and xmlns:mc=”…” in my XAML, eventhough I couldn’t remeber I had ever been to Blend with this project. As I knew these are used by Blend to do different stuff, I tried to remove all of thie “Blend” XAML from the top of my UserControl. After that I added the VisualStates again and everything worked. I checked the XAML and it seems like Blend “forgot” to add this little attribute to my UserControl the first time: mc:Ignorable="d"

I guess it got confused as I had some of the “Blend” XAML stuff in my code already.
Just wanted to put this on my blog to help others which might end up with this error :)

I forgive you this time Blend, but don’t let it happen again.

– Enjoy!

Little Longhorn – Part 9.5 – Small break

Due to some busy weeks at work the next few weeks I need to stop my “2 week” blog posts, which normally gives a little update about how the game are doing. As I know I will get very busy in the coming weeks at my job, I know I wouldn’t have time to code on Little Longhorn, which means I wouldn’t have anything to write about :)

Stay tuned as we can hopefully show some of the graphics for the game when we get back, as the graphic guys are doing a great job currently. So let’s see what Mikkel Laumann and Thomas Jørgensen comes up with.

Little Longhorn – Part 9 – Graphics is on it’s way

Another 14 days have gone and we are making progress. Maybe not as fast as we would like, but still – things are moving forward.

Read this post to get up to date with the development of the XNA/Silverlight game Little Longhorn.

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One of the key things we have done since my last post is to get the design of the main character of the game finished. We now have a pretty good idea of how this little guy will look. Now we need to get him animated, which will be very interesting, as none of us have really tried that before. When I say us here, I’m really not talking about me, as I can’t draw anything, I’m talking about Mikkel Laumann and Thomas Jørgensen, which are doing the graphics for the game. So, the main character is more or less done, at least the design of him. Now the guys need to produce animations etc.

The graphics guys have started on some backgrounds now too, first a background for the main menu. It’s coming along really great. Next up, they need to look into some backgrounds for the levels.

Now you think, “ok, sounds great – show me!”. I would like to, but sadly we are not done enough to show things off just yet. But stay tuned, we will soon start to show more stuff as we have more and more of our own graphics implemented.

Well, that all for this blog post, stay tuned it will only get more excited from now one :)

– Enjoy!