Customhorror.net – Go get a monster

I know, this is not related to ASP.NET, Silverlight, game development or anything I normally blog about. I just wanted to share a site I found the other day, as it has a pretty sweet concept and some nice graphics.

http://customhorror.net is the site I’m talking about.

image

The guy behind this, David, is making a cute/funny/sad/angry/etc. monster, EVERYDAY! And believe it or not, but most of them are pretty good. You can then buy them on T-shirts, get them framed, on batches, on cups etc. You can even get the EPS file and use it for commercial use with a small license fee.

Check it out, it a pretty cool little project :)

– Enjoy!

jQuery – Error: ‘null’ is null or not an object

Yes sorry, this isn’t Silverlight related at all, but it’s still nice to know, so I thought I would share.

I am currently doing a website that uses a “fancy” menu with a lot of jQuery. It were all working fine, until I added Lightbox2. Well, the product it self is working fine and is actually very nice, but when used together with jQuery, at least the combination of the versions I were using of both, it causes problems – “Error: ‘null’ is null or not an object”.

To make a long story short, I found the problem. A script that comes from the lightbox2 overwrites the jQuery “$” sign, which isn’t good and makes this error appear. Luckily there is a very easy fix for this.

Replace “$()” with “jQuery()” – and now your running again, at least I were. Hope this helps you too.

– Enjoy!

Little Longhorn – Part 4 – A fresh start

It’s been awhile since I have posted anything about Little Longhorn, but this doesn’t mean that it’s put on hold. Actually the game is doing really well and we make a lot of progress. Let me give you the high lights.

Extra developer
We are now two developers on the game, which is really great as you can discuss things with another person who it 100% inside the code, just like my self. This is really great and makes the game come along even faster.

New code-base
As the new developer joined, we decided that we would start all over on the code, both so the new developer could be more into the new code, but also because I learned a lot doing the first version of the code. So it were time to start over and have a clean start, of cause with the knowledge of the first version in the back of my head.

Skipping the “Learning in public” 
As I said when I started this, “it might fail”, and it did :). Well, I can see now that the code very fast becomes too complex to describe to people en blog posts or in video’s, especially, when I don’t want to game to be all open-source. So as a result of this, I just skipped the “learning in public”-thing completely. The good thing about this, is that I can now use more time on actually coding on the game.
Instead I will give you smaller updates on the game, like this blog post.

Just wanted to let the people following this game have a little update on how it’s doing, and to sum it up, it’s doing fine – very fine!

– Enjoy!